July 1, 2024
Here are a few interesting reads for the week. The first is my own write-up on Steven Peck’s excellent horror novella A Short Stay in Hell. The other two deal with my more typical subject matter, focusing on storytelling for UX design and document version control.
As always, I generate summaries using AI and edit those summaries for accuracy and usefulness. Then, I offer some thoughts of my own.
This analysis of Steven Peck’s A Short Stay in Hell explores its unique depiction of Hell as a vast library where souls must find a book that perfectly describes their life to escape. Unlike traditional portrayals of Hell, this one emphasizes the existential horror of endless possibilities and the psychological torment of a seemingly achievable yet elusive goal. The novella contrasts the despair of searching for meaning with the fleeting happiness of abandoning the quest. Wysocki notes parallels to Sartre's No Exit and a Twilight Zone episode.
It seems silly to offer more thoughts, given that the post is full of them. I can at least add a brief postscript.
There is more to the novella than the horror. Read through the lens of Zen/mindfulness, A Short Stay in Hell gives insight into where our attention should rest to achieve happiness and on our obligations to others. How much of this was Peck’s intention? I’m not sure. But, as we in the humanities assert (sometimes too strongly and frequently inconsistently), it’s not always about the author.
The article highlights the importance of storytelling in UX design, emphasizing its role in creating engaging and meaningful user experiences by conveying the purpose and value of a product, evoking empathy, and guiding users through their journey. It explains how stories help designers empathize with users, present design ideas more effectively, and make research insights more relatable. The Story Spine structure, popularized by Pixar and Disney, is recommended for organizing narratives, comprising stages like setting context, introducing a twist, and resolving the story. Examples illustrate how this structure can be applied in UX presentations, showing its effectiveness in connecting deeply with users and enhancing the impact of design work.
This article picks up a theme present in the links I shared from Vicky Zhao/Ian Daniel Stewart a few weeks ago: the importance of storytelling. As a writer, storytelling is, of course, near and dear to me. As a teacher, it is something that I try to instill in each of my students, whether they are professional/technical writers or students in a First-Year Writing course.
This article’s value lies in how it argues for storytelling in UX design. Moreover, it offers lots of clear examples of how one storytelling structure (The Story Spine) can be used in design contexts.
The author provides a few answers to why stories matter in UX design. I can’t help noting how they nearly exactly map onto rhetorical concepts. Why Stories?
Document version control is crucial in technical writing to manage different document versions, ensuring consistency and preventing errors. It involves naming conventions, centralized collaboration, and tracking changes. Best practices include standardized file naming, version suffixes, and synchronized work on a single document to avoid confusion and improve efficiency. Implementing version control enhances team communication, prevents accidental overwriting, and maintains compliance with industry standards, ultimately saving time and resources. Automated tools further streamline this process by creating and managing versions efficiently.
This is a great article on the importance of version control for technical writing and, honestly, for writers in general. It provides a succinct definition of version control (“tracking and managing different versions of a document to ensure users can identify the current version”) and doesn’t assume high-tech solutions like Git. This simplicity makes the argument persuasive for multiple audiences, regardless of technical knowledge. I could see this being a valuable resource for teaching or even for persuading co-workers to adopt a version control protocol.